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Major Project: Directing Tips and Prep

I have researched everything I need to think about when filming a programme, I need to consider the editor with the footage I obtain, whether that be with the coverage, quality of production and actors performances:

Give Money to Production Design

The importance of this will of course vary based on the nature of your project, but in micro-budget filmmaking if there’s one thing you should be throwing money at it is the art department (and catering, but that’s relevant to the well-being of your crew, not the quality of the film). There’s no point getting the most expensive camera on a steadicam if they’re going to film actors in a terrible setting. What will make your film look good are your locations, props, and costumes.

Don’t Ignore Sound

When scouting locations, keep sound recording in mind. The obvious is being near a busy road, but there are more sneaky less predictable events like being in a flight path, or in an office where you don’t have control over the air conditioning. If you’re shooting on the beach, you’re pretty much going straight to ADR (which has never sounded great, in any movie ever, so it should be avoided as much as possible).

And get a great sound recordist. I know, they are hard to find. For some reason, they don’t gravitate in the same circles as the rest of film people. They seem to often be in a different section at Uni, and they are rare enough to be quite expensive as soon as they are good.

It’s also not enough to get good sound. You have to get usable sound. Your sound recordist should know the script. They have to follow who will be talking next and point the mic in the right direction (pointing the mic “in the middle” is lazy and sounds awful). Don’t bother booming the characters that are not in shot. The audio from other angles will be used.

Little things like asking your actors or extras to take their shoes off (when their feet are not in shot, obviously) will make sound mixing so much easier. If you’re filming in a kitchen, unplug the fridge if possible. Any source of hum will deteriorate your audio, and while a lot of it can be fixed, it’s a lot quicker and easier to think about these things while on set.

Record atmos for EVERY scene. If you have extras in a scene, make sure they “mime” conversations, without making a sound. Then record a “walla” track at the end, which will be pasted over the whole scene and sounds a lot more seamless than having bits of background chatter that cut every time your angle changes.



Plan Coverage

Improvising on the day with the camera might seem great for creativity, but you will end up with a lot of unusable footage. Crossing the line is the most obvious example on how you might render a shot unusable, but there are plenty of ways you might ruin it. The most important shots to plan are the opening and the closing shot of each scene. Think of how it might cut together with the previous scene and the next.

Storyboard is your best tool to plan for all of this. If you can’t draw to save your life, take photos; it doesn’t need to be in the right location or with your actors, what matters is shot sizes and eyelines.

Shoot Less Angles

Unless you are filming a car chase or a fight scene, you don’t need 12 angles for a scene. Focus on performance and on getting varied coverage. By varied I mean different shot sizes, focusing on different elements of the scene.

If you film a character over the shoulder of another one, try to hide the mouth of the one turning their back to the camera. This gives a lot more flexibility in the edit and allows to be really in control of the rhythm.

If you have a strong vision for a scene with minimal coverage (like a complex steadicam sequence shot), because no shoot is perfect and nothing goes exactly to plan, you should plan some “extra” coverage. If things don’t work out, having just a few cut-aways or alternative angles as a safety will save your film in post.

Film More Action

You don’t need much coverage to make a scene work and your editor’s life easy. One thing that will make them very happy though, is if you let them choose when to cut. The main problem encountered when cutting scenes, is the lack of action in the close-ups.



Get Closer

Wide shots are great. They are also your worst enemy (or at least your editor’s), for several reasons.

Performance:

It might seem counter intuitive, but it’s harder to get a great performance from an actor in a wide shot than it is for a close-up. The first reason is that they need to perfect their whole body language to convey an emotion, instead of just their face. In a close-up, an actor needs less “acting” to convey an emotion, making it easier to achieve (but it also requires subtlety, so be wary of over-acting).

Photography:

A wide shot is harder to light, harder to compose (in terms of placing things in the frame) and less dynamic. It requires a lot more preparation and attention to detail, making it a lot more difficult to pull off. In the edit, I personally tend to favour the closer shots. So it’s always frustrating to get 12 takes of the establishing wide shot, and only 2 or 3 of the key close-ups.

Continuity:

Unfortunately, one of the main obstacles an editor faces when cutting from one shot to another, is continuity. The position of the actors has to (somewhat) match, and the wider your shot is, the more elements have to match between each shot. If you’re running late on schedule, getting just the master shot (or prioritising it) is the worst possible idea. Despite its name, it’s probably the least necessary of all.

Actors need to get all their lines perfectly, including the timing, and there is no way to cheat in the edit. If you’re pressed for time, get your close ups secured first, and ditch the master shot if you must lose one.

Speed Your Actors Up

You will not realise it on set, but everything your actors do is too slow. They take too long when they “think”, and they’re late with their reactions to other actors’ lines. I have rarely seen a performance when I thought: “It’s going too fast” – the opposite is most often the case. Especially with comedy, dialogue should be snappy. So push them to be quicker.

Slow Your Actors Down

When filming single shots on one character, make sure to slow down your actors, and avoid lines overlapping between your characters, both in and out of shot. This is to make your editor’s life easier. It feels quite strange while on set, but the overlap is then created in the edit, where your editor can control the length of the pause between lines, allowing them to overlap when needed.

If your actors’ lines overlap while you shoot, the rhythm is set and you lose control of the pace for the scene. Not to mention the fact that the boom (probably) wasn’t pointing towards the person out of shot, meaning you also end up with bad audio that you can’t get rid of.


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